This diagram shows the relationships of two principal technologies
of robotics/mechatronics and multimedia to the knowledge bases of ergonomics
and the performing arts. These make up the prime notion of 4D design. The
interrelationships can be extended or partial and still provide 4D design
outcomes. For example, in
the case of the interrelationship of ergonomics and performing arts
knowledge alone, the actions of people would be 4D design
outcomes.
Back to 4D Virtual Exhibition.
Back to Crucial Timing by Jeremy Myerson
Back to 4D Design Futures by Alec Robertson.
This diagram, devised by Alec Robertson, shows the relationship of
difference design activities/disciplines under 2D, 3D, and 4D headings.
The requirement for 4D is that there is some complex dynamic form
as a result of metamorphic change of behaviour
due to the involvement of the user/viewer/environment.
This diagram, devised by Alec Robertson, shows a basic framework of Cyb-erg
depicting the evolution of artefacts. It is based on the notion that
artefacts are designed as extensions of human physical and mental
functions. The left half is concerned with physical tool evolution and the
right half mental tools. At the line of 'automation' one of two
directions can be taken - towards 'robot' or 'supertool'. Any artefact
can be placed at a certain stage of evolution and questions are then asked
about possible advancement up the Cyb-erg framework to give new
functional capabilities to a tool/product.
Format, devised by Alec Robertson, provides a framework for advancing the
form of a product. Attributes are listed and these have values derived
from either subjective judgements or quantitative auditing methods. A
prodcut will have a signature and as attributes are developed from the
primitive to the futurist this will change.
CLASSIFICATION OF DESIGN ACTIVITIES
CYB-ERG
FORMAT